![]() Wandering aimlessly, but purposefully opening chests, fighting enemies, completing stray errands or acquiring ingredients and precious alloys for smithing. You can’t help but relish the exploration of such stunning, contrasting environments and explore in a way that suites even my cautious proclivities. ![]() ![]() So predisposed to convey a world of such abstract beauty, with eminent summits protruding out of the landscape, pastures enveloped with gently swaying flora and idyllic coastal sceneries that make your retinas drool. Its incredibly refreshing to play a game that is so densely vibrant. Yet despite my obvious trivialising, I find that I’m hopelessly obsessed with Genshin Impact. But it’s very jarring being introduced to a character during the story, that you’ve been playing as for hour’s because they were acquired through this mechanic. These divine covets allow users to acquire new character’s and equipment. Also, as you progress you begin to accumulate primogems, a premium currency that can be used for a variety of different commodities, most notably wishes. Not only does the dialogue synchronise as well as an old, poorly dubbed martial arts movie, but the subtitles often don’t match the words being spoken. The dialogue is especially asinine, spoken as if it’s been scripted by a thesaurus. The dialogue, character design and story are as ubiquitous as any produced by their neighbouring cousins. If there was a concerted effort by miHoYo to emulate their Japanese contemporaries, then they’ve been successful. Though I’m still navigating the initial stages of Monstadt, a region replete with jutted peaks that look as though they’ve been shaped by some historic natural disaster, I’ve yet to come across a character called “Radiant Compassion” or “Suitably Affable”. For instance, one of the games foremost antagonists is a gale inducing dragon called “Storm Terror”. Particularly when on the surface Genshin Impact isn’t really that creative. The explicit suppression of content, shackled by loot creates in order to progress, has a way of infecting even the most creative of experiences. Perhaps not as predatory as some, but still deceptive enough to coerce those most vulnerable to these kind of systems. Flaunting all the egregious monitisation that has become mandatory practices for mobile gaming. It endorses a dubious loot crate system and Gatcha mechanics that I can’t abide. I shouldn’t like Genshin Impact as much as I do. Seriously, I can’t tell you how many times I fell asleep through pure exhaustion! So it’s only natural to migrate from an exhausting open world RPG, to an ONLINE open world RPG. My tenure in ancient Egypt was fun yet arduous, thwart with languid repetition and occasional instances of sudden, indiscriminate periods of narcolepsy. Having dedicated 3 months of my personal, allocated game time to the completion to Assassin’s Creed Origins, acquiring the Platinum in the process, the thought of delving into another expansive environmental time killer is an exhausting prospect. ![]() But I’ll admit that Genshin Impact is becoming as close to a dependency that I’ve ever had. Allocating significant time to one specific activity, while neglecting others. I’m not usually prone to addiction, but rather susceptible to momentary liabilities.
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